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Update 2.3.1 Patch Notes


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dance210 #1 Posted 06 December 2017 - 03:26 PM

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Commanders,

The next update is on the horizon! Read below for details of the upcoming patch!

 

Update 2.3.1 will be deployed on Thursday, Dec. 7 at 01:00 PT / 04:00 ET, with matchmaking disabled until 04:00 PT / 07:00 ET

 

Update 2.3.1

Cooperative Game Mode

 

 

 

 

 

 

 

 

 

This patch features the first implementation of AI in Total War: ARENA in our new cooperative mode. This iteration of the system is limited to commanders below tier 4 and pits 10 human players against a team of 10 enemy AI.

 

We have created this mode to allow new players to play the game in a pressure-free environment where they can learn ARENA's game mechanics without the stress of trying to counter complex manoeuvres and allow them to focus on teamwork and learning the basics.

 

After 10 battles, new players will be prompted to try the PvP mode, but they will be able to progress up to tier 4 without being forced to do so, as players still earn rewards in cooperative. The reason we've restricted this mode to commanders tier 1-3 is twofold. Firstly, this first iteration of the AI has not been designed to provide an enjoyable challenge for advanced players, it is primarily a training experience for new players, and we also don't want to unnecessarily remove higher tier commanders from the PvP matchmaking pool, especially to fight an AI that is not currently able to match their skill level. This early implementation also doesn't yet support more advanced unit types (such as war dogs and pikes), but that is something we are looking at and are hoping to feature in the future.

 

With all that said, this mode is available to all players, and both new and experienced players can try it by clicking the little down arrow on the right side of the play button on a tier 1-3 commander.

 

Home Screen Front End

Winter has arrived! To celebrate this, we've updated the front end with a new snowy theme. We are excited to see the community feedback about this cosmetic change, as we are interested in the possibility of creating more unique front ends. The familiar forest setting will return in the future, but for now, we're happy to let our soldiers celebrate the festive season. Perhaps they'll soon have some historically festive items to keep them warm too...

 

Spoiler

 

Alpis Graia Winter Variant

Winter hasn't just invaded the front end, it's snowing in the Alps too. A new winter variant of the Alpis Graia map is going to replace the old spring map as part of our push to make every map feel and look unique. The Alps was an obvious first choice for this as its historical significance comes from it's grueling winter conditions, but we also want to extend this treatment to other maps, so expect seasonal variants for others maps to arrive sometime in the future. The changes are purely cosmetic and don’t affect gameplay in any way. Adding map-wide gameplay effects into a map that you didn’t specifically choose to fight on goes against the spirit of fair competition, especially as those changes would then have to affect all unit types to maintain balance, nullifying their use in the first place. We’re looking forward to getting your feedback on this seasonal variant, and what other maps you’d like to see given this treatment.

 

Spoiler

 

Bug Fixes

  • Fixed a crash with Crossfire/SLI setups when playing in fullscreen. 
  • Battle chat now enabled during deployment. 
  • Fixed an issue where it would require double tapping enter to close chat in battle. 
  • Fixed a bug where players were unable to cancel a unit order using the assigned hotkey. 
  • Group movement destination direction no longer fixed facing the same direction. 
  • Unit highlight no longer appears in the sky when reducing the 3D render buffer scale to the lowest value.
  • Live replay scoreboard no longer displays erroneous information.
  • Fixed issue with floating swords on the Commander victory screen.
  • UI will no longer refresh multiple times when booting. 
  • Friendly fire penalties now displays in the pie chart breakdown. 
  • Barricades now spawn VFX smoke when being deployed. 
  • Heavy Bullets consumable now conveys its knockback to the player effectively. 
  • Currency icons no longer missing when matchmaking.
  • Correct tooltip now displays when mousing over a locked premium unit when the player doesn't have enough gold to purchase it. 
  • Forest world information text now fits in the world info UI.
  • Rapid shot no longer uses Cynane's Barrage VO lines.
  • [Localisation - RU|FR|GE - Premium account suggestion text is no longer very small]
  • [Localisation - GE - Now displays appropriate text for closing the scoreboard rather than a #]


balkasg #2 Posted 06 December 2017 - 05:57 PM

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will be playing other games until you start trying to balance the game, especially at high tiers

gistankz #3 Posted 06 December 2017 - 06:04 PM

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View Postbalkasg, on 06 December 2017 - 12:57 PM, said:

will be playing other games until you start trying to balance the game, especially at high tiers

 

Why balance the game when you can make snow maps?



Ancient_Exile #4 Posted 06 December 2017 - 06:14 PM

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The winter variant is a welcome addition and honestly people have screamed for weather type effects for a while in different threads, so this is potentially the first attempt to experiment with that type of inception. Even if it is just mild snowflakes and a snow-covered landscape I for one am very happy to see new effects being implemented......I mean wouldn't it be cool to eventually to get rain effects and blizzard conditions that are randomized that really hamper vision during matches.............So chill and appreciate the refreshing visuals that will hopefully lead to further game play innovations..........*__* GROOVY

"You can't get blood out of a stone"


gistankz #5 Posted 06 December 2017 - 08:58 PM

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View PostAncient_Exile, on 06 December 2017 - 01:14 PM, said:

The winter variant is a welcome addition and honestly people have screamed for weather type effects for a while in different threads, so this is potentially the first attempt to experiment with that type of inception. Even if it is just mild snowflakes and a snow-covered landscape I for one am very happy to see new effects being implemented......I mean wouldn't it be cool to eventually to get rain effects and blizzard conditions that are randomized that really hamper vision during matches.............So chill and appreciate the refreshing visuals that will hopefully lead to further game play innovations..........*__* GROOVY

 

Whatever you say guy. 

HybridDragon #6 Posted 07 December 2017 - 03:05 AM

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If there's winter, then there should also be winter attrition while outside your territory. The attacking side should start at about 90% strength.

R_Valle #7 Posted 07 December 2017 - 03:15 AM

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Still waiting for a game balance update...

DrSocrates #8 Posted 07 December 2017 - 11:01 AM

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Sounds good, I like the winter scheme it looks nice. I'm looking forward to different weather variants on maps and while we're on the subject night time variants would be easy to make in theory by changing the lighting values and the sky, anyway thanks and keep up the good work!

ragour #9 Posted 09 December 2017 - 02:48 AM

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While it's nice to see bug fixes, the game is in dire need of quite a few balance changes.

 

If this game were released today, I doubt it would keep a population for any longer than two months, and that's a generous estimate. 



brute_ultra6 #10 Posted 15 December 2017 - 03:54 AM

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What are the imbalances people keep talking about at high tier?




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