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Second Hotfix Downtime 11.24.17 at 09:30 UTC - with Patch notes

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Akriom2 #1 Posted 24 November 2017 - 09:46 AM


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Edit: 12:00 CET => Servers are back online!




There will be a planned downtime on Friday, Nov. 24 at 09:30 UTC (01:30 PT / 04:30 ET). This downtime is planned to last at least 0.5 hr.


Please find the hotfix patch notes below.


2.3.0 Hotfix 2


The recent 2.3.0 update included an overhaul to missile mechanics that was unintentionally left out of the patch notes. Unfortunately, this overhaul included a bug whereby friendly units were no longer considered obstacles to avoid by missile units.  This had the effect of missile units firing at the lowest possible trajectory even if it meant hitting allies.


This issue has now been fixed, and the description that we would have wanted to include in the 2.3.0 patch notes is below. We’re aware that this issue impacted gameplay over the last few days, and we’re committed to ensuring an issue like this doesn’t crop up again. So what does all of this mean? Well…


Improved - Missile Mechanics Overhaul



When a missile unit was given a right-click attack order it would:


  1. Check if any soldiers in the targeted enemy unit were within range of any of the soldiers in your missile unit.

    This means that if even one soldier was close enough to shoot at a single enemy soldier, all soldiers in your unit would pick targets from any of the soldiers in the enemy unit and fire, regardless of whether those soldiers were actually within range.
  2. If there were no enemy units within range, your targeting units would attempt to move within range of the targeted enemy unit, firing when this condition was met.


While seemingly straightforward and simple, this behaviour was causing issues where units could fire significantly beyond the range displayed by the unit’s range indicator, especially when firing from ledges.



With the overhaul, when your missile unit is given a right-click attack order it will:

  1. First, your unit will check if its targeting radius (from the centre point of the unit) intersects with the bounding-box of the targeted unit (the bounding box is a calculated outline of the unit you’re targeting, imagine if you tried to draw a box around your unit that included all of the soldiers with as little empty space as possible; that’s its bounding box!)

    If the check comes back with a positive result, each soldier in this unit only targets soldiers within your unit’s targeting radius, still calculated from its centre point

    The intent of this change is to allow you to deliberately move your unit so that their range only intersects with a certain portion of the enemy unit. This way, when they fire only the enemy soldiers within that range will be targeted
  2. If the check comes back with the targeted enemy unit as out of range, your units will attempt to move to within range of the targeted unit;

    When doing this, your unit uses a second, slightly smaller, range. Your unit will move towards the targeted enemy unit until this small range intersects with the bounding-box of the enemy unit. This is to ensure that your unit can target a significant chunk of the enemy unit, rather than targeting one soldier at a time and restarting the process once he’s dead.

The intention behind this new behaviour is to allow you more control over your missile units, push missile units behave more consistently and intuitively, as well as to actually restrict them to firing within their specified range. Hopefully you’ll feel this improvement when playing, so as always, feel free to let us know what you think of it on the forums!


Of course, with this hotfix, we’ve also addressed a few other outstanding issues, the notes for which you can find below.


Bug Fixes:

  • Fixed a critical crash that was occurring when coming out of a battle. 
  • Removed random caltrop icon that appeared above the squad panel in battle.
  • Player tabs should no longer be flashing white on the deployment screen.
  • Mini-map should no longer be fully zoomed out at the start of a battle. 


UI Addition:

  • Added a new close message to the scoreboard in all supported languages. 


Thanks for reading, we’ll see you on the battlefield!

Edited by Akriom2, 24 November 2017 - 11:06 AM.

Ardez #2 Posted 24 November 2017 - 09:59 AM


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Good changes.

Wildbill_Tv #3 Posted 24 November 2017 - 10:06 AM


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Glad to have this fixed :) 

Ponnhub #4 Posted 24 November 2017 - 10:08 AM


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Perhaps I won't shoot myself anymore, Teehee. <3

Akriom2 #5 Posted 24 November 2017 - 11:05 AM


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Servers are back online! See you on the battlefield!

wwolfvn #6 Posted 24 November 2017 - 04:27 PM


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thanks for the extra work you doing here.


Have a quiz. What causes the possibility of archers to shoot a straight stream of barrage to incoming cav decimating them? Does it get fixed now?

"Opportunities multiply as they are seized."

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