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Update 2.1.1: Pathfinding

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dance210 #1 Posted 10 October 2017 - 05:50 PM

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Update 2.1.1 is live! This patch brought about some changes to pathfinding which you can read more about here.


How do y'all feel pathfinding is working after the update? Better, worse? Are there any issues or bugs with pathfinding that you're still seeing?

wwolfvn #2 Posted 11 October 2017 - 04:45 AM


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The pathfinding at corners seem to be better.


the real map for debugging pathfinding is Gergovia which is enabled in Tier 8+. I would suggest that you open that map for all tiers after 6.

"Opportunities multiply as they are seized."

Ardez #3 Posted 11 October 2017 - 03:55 PM


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I haven't experienced any pathfinding issues since the update, which is great so far. Will see how things go.

TheTrashkan #4 Posted 17 October 2017 - 03:23 PM


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The only pathfinding issues I found was with pikes while in pike formation. I was in the city with the collosium. When pikes are in pike formation and I make them move down the fork in the road sometimes the get stuck on the buildings trying to make it to there position.

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