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Lazy implementation of a decent idea


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Kilpanic #1 Posted 15 September 2017 - 02:03 AM

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  • Closed Alpha Gladiators
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    06-10-2011

Multiplayer, online, pvp ancient battles? What an exciting idea! Too bad the actual game is a minimally-viable product. With no in-game guidance on how to properly use the various units in the game, new players are left to flounder around and learn by trial and error. Core mechanics, such as friendly fire, are left unexplained. Meanwhile the UI strongly discourages team play and coordination. 

 

Worst of all, in a game where maneuver is by far the most important user input, the most maneuverable units literally run rampant over everyone else. Add to this a camp-sacking victory condition and it's baffling to see anyone using anything but the most maneuverable units out of anything but necessity. 

 

Putting this game in Closed Beta implies that the core mechanics and interactions are already in place, so I can only wish the team the best of luck in the marketplace. 



KingJofreThe001 #2 Posted 15 September 2017 - 11:31 AM

    Sergeant

  • Praetorian
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    11-27-2016
I wouldn't count it out so quickly. Yes, this game has a number of flaws, but it is also true that few things are ever truly set in stone. Large scale changes can come during the beta environment as other dev studios have shown if there is enough pressure. However, if CA isn't willing to critically review their processes, then you may be right about its reception upon release. All we can do is wait and see.

#WhereisBoudica 

#WarpuppyTime


SPEEROARENACANUS #3 Posted 15 September 2017 - 02:06 PM

    Junior Sergeant

  • Closed Alpha Gladiators
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    07-08-2017

View PostKilpanic, on 15 September 2017 - 02:03 AM, said:

Worst of all, in a game where maneuver is by far the most important user input, the most maneuverable units literally run rampant over everyone else. Add to this a camp-sacking victory condition and it's baffling to see anyone using anything but the most maneuverable units out of anything but necessity. 

 

Agree 100% on this point, less so on others. Cavalry and dogs have to make up a large portion of all units in each battle. They're just too good comparatively. 


"War Dogago Delenda Est."

And, as always, death to War Dogs.

- Cato the Elder, 2017


D6Veteran #4 Posted 19 September 2017 - 03:58 AM

    Lance-corporal

  • Closed Alpha Gladiators
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  • Member since:
    08-28-2011

View PostKilpanic, on 15 September 2017 - 02:03 AM, said:

Worst of all, in a game where maneuver is by far the most important user input, the most maneuverable units literally run rampant over everyone else. Add to this a camp-sacking victory condition and it's baffling to see anyone using anything but the most maneuverable units out of anything but necessity. 

 

 

As a Total War player since the first Shogun, I totally agree with this point.  I posted that the single most important (and missing) feature, is the group and unit formation controls/ui that Total War games in the past have had.  Without that, even if you have a decent understanding of formations, you're going to be ineffective micro-managing them in game using the clunky drag and drop tool. 






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