

Marathon: Warrior Trials
#21 Posted 12 September 2017 - 01:37 AM
#23 Posted 12 September 2017 - 05:30 PM
The week has 3 more days after today. We're supposed to know this wait, so the word right now I guess is patience.
#24 Posted 12 September 2017 - 07:51 PM
Ardez, on 12 September 2017 - 05:30 PM, said:
The week has 3 more days after today. We're supposed to know this wait, so the word right now I guess is patience.
Ahh, i see! Thanks, that clears up a lot more than from what i expected. So long as there is a set date on when (more or less i mean) then i am good.
#25 Posted 12 September 2017 - 11:02 PM
T8 Alex / Scipio / Germanicus in the top 5 I guess.
"Opportunities multiply as they are seized."
#26 Posted 15 September 2017 - 03:54 PM
Mission 2: Art of War
Begins: Friday, September 15 at 17:00 PT / 20:00 ET
Ends: Sunday, September 17 at 20:59 PT / 23:59 ET
Requirements: Win the most amount of battles
Restrictions:
- Must be in Tier 3 unit or higher
- Commander level should not exceed the units' level by more than 2 levels
Good luck in this weekend's Trial!
#27 Posted 15 September 2017 - 04:07 PM
#WhereisBoudica
#WarpuppyTime
#28 Posted 15 September 2017 - 06:35 PM
dance210, on 15 September 2017 - 03:54 PM, said:
Mission 2: Art of War
Begins: Friday, September 15 at 17:00 PT / 20:00 ET
Ends: Sunday, September 17 at 20:59 PT / 23:59 ET
Requirements: Win the most amount of battles
Restrictions:
- Must be in Tier 3 unit or higher
- Commander level should not exceed the units' level by more than 2 levels
Good luck in this weekend's Trial!
^ Now this is a type of mission that would surely encourage teamwork to high hell. But i am worried on how battles will work right now, it is still a matter of finishing up as fast as possible with many/multiple generals as possible. In the end, the winner will be the same as the first mission, the person who grinned the most rather than the person who is most skilled.
(PS: I know it may be greedy, but when do i get my reward? )
#29 Posted 15 September 2017 - 07:10 PM
#30 Posted 15 September 2017 - 07:46 PM
#31 Posted 15 September 2017 - 08:28 PM
#WhereisBoudica
#WarpuppyTime
#32 Posted 15 September 2017 - 09:53 PM
DETrooper, on 15 September 2017 - 12:46 PM, said:
There is no mechanic that prevents a player from leaving a match; sometimes things happen. However, if you notice a player continuously leaving matches, please submit a Support ticket with screenshot(s).
#33 Posted 17 September 2017 - 09:26 AM
DETrooper, on 15 September 2017 - 07:46 PM, said:
First of all If someone does it he can't get 100% win ratio he will be loosing a lot. If you want to win a battle you got to fight it yourself

#34 Posted 18 September 2017 - 02:47 PM
"There is no shame in fear, there is only shame in letting fear rule you. Try not to look scared and you will find bravery in your heart!"
C. Gibbs
#35 Posted 19 September 2017 - 03:27 AM
#36 Posted 19 September 2017 - 03:52 AM
Nooberto, on 19 September 2017 - 03:27 AM, said:
You want to take a multiplayer game and make events solo-able only? If anything, they should make you HAVE to be in a party to participate in an event. This is a team based game where you rely on 9 others in battle, solo should be the LAST thing you want to do.
#37 Posted 19 September 2017 - 06:30 AM
Ackturi, on 18 September 2017 - 07:52 PM, said:
You want to take a multiplayer game and make events solo-able only? If anything, they should make you HAVE to be in a party to participate in an event. This is a team based game where you rely on 9 others in battle, solo should be the LAST thing you want to do.
I don't know how long you have been playing Total War: Arena so I will give you the benefit of the doubt and explain it to you. Four experienced players can win 90% of their games with very little effort, if not a higher percentage, by just attack moving across the map with almost any assortment of units. That's just how strong communication and parties are. Events should be designed to be fair so that anyone who participates has a chance to win, instead of giving a distinct advantage to a specific selection of players.
If you don't believe me from my long experience on this game, bring your party of 4 and I'll bring my party of 4 and we'll see who wins.
I'll take any of my fellow Praetorians.
#38 Posted 19 September 2017 - 06:43 AM
Nooberto, on 19 September 2017 - 01:30 AM, said:
I don't know how long you have been playing Total War: Arena so I will give you the benefit of the doubt and explain it to you. Four experienced players can win 90% of their games with very little effort, if not a higher percentage, by just attack moving across the map with almost any assortment of units. That's just how strong communication and parties are. Events should be designed to be fair so that anyone who participates has a chance to win, instead of giving a distinct advantage to a specific selection of players.
If you don't believe me from my long experience on this game, bring your party of 4 and I'll bring my party of 4 and we'll see who wins.
I'll take any of my fellow Praetorians.
That's my point! No one should want to solo when partying is so easy and people pretty much always ask for groups in game chat. If one wants to solo, they SHOULD be at a disadvantage. That's the cost of soloing in a multiplayer game.
#39 Posted 19 September 2017 - 07:19 AM
Ackturi, on 18 September 2017 - 10:43 PM, said:
Just because something is easier for you does not mean that it is completely accessible to other people. Events, again, should be designed with the aim of giving everyone the chance of winning rather than a specific group of people.
I don't want to be "that nerd" but uhh..Multiplayer does not mean partying up with people. It means that more than one person plays at the same time in a shared game environment.
Also I don't want to remove the possibility of any rewards from players but partying should most definitely be in its own category. Some people like to play alone and they shouldn't be punished for it.
#40 Posted 19 September 2017 - 07:26 AM
Nooberto, on 19 September 2017 - 02:19 AM, said:
Just because something is easier for you does not mean that it is completely accessible to other people. Events, again, should be designed with the aim of giving everyone the chance of winning rather than a specific group of people.
I don't want to be "that nerd" but uhh..Multiplayer does not mean partying up with people. It means that more than one person plays at the same time in a shared game environment.
Also I don't want to remove the possibility of any rewards from players but partying should most definitely be in its own category. Some people like to play alone and they shouldn't be punished for it.
Any event will have someone at a disadvantage. Especially events like this game where grinding wins every time. I'm being punished for not being able to play 12-16 hours or more a day and not able to compete with the numbers the top players do. Does that mean they are punishing me by making it too long of an event? Doesn't seem fair huh.
Guess it wasn't designed to give everyone the chance of winning.
P.S. I also stated that this was a team based game, not just 'multiplayer'.
Edited by Ackturi, 19 September 2017 - 07:35 AM.