See title.
After fighting dogs, you walk away with a lot of dead and no kills to account for. I'd rather just see a combat score on the scoreboard, but if we can't have that, add dogs to the kill count.
See title.
After fighting dogs, you walk away with a lot of dead and no kills to account for. I'd rather just see a combat score on the scoreboard, but if we can't have that, add dogs to the kill count.
"There is no shame in fear, there is only shame in letting fear rule you. Try not to look scared and you will find bravery in your heart!"
C. Gibbs
I have the same suggestion.
The war dog unit number should be scaled down such that if the unit number cap is 100, then 50 dogs and the 50 handlers. Don't do 100 handlers + 100 dogs, thus killing the dog counts for nothing. Makes the dog-kill actually count...
"Opportunities multiply as they are seized."
DETrooper, on 01 September 2017 - 08:57 PM, said:
Does not seem to get points for me. Dogs also have no morale, no fear, and receive no flanking penalty, etc.
"Opportunities multiply as they are seized."
We also need a "throw bone" ability through consumable to lure them out !
Dogs are just ground based projectiles. Gotta get to the handlers just like gotta get the catapult, archer, and other projectile troops.
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